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GameWorks, founded in 2024, brings together veteran game producers, the dev community, and venture capital. We use a co-production model and a systematic approach to boost the success of game development teams, aiming to create win-win opportunities for creators and investors while building a sustainable game ecosystem.

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SERVICES

GW Lab Program

  • Project idea generation

  • Company formation and setup

  • Game project guidance

  • Priority access to our Co-Production Program​​​​​​​

GW Co-Production Program

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  • Game project co-production

  • Business investment matching

  • Business publishing matching​​​​​​​​​​​

  • Developer talent matching

  • Corporate governance support

GW Pre-Launch
Support Program

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  • Product market feedback

  • Localization quality management

  • Business relationship brokerage

  • Financial bookkeeping assistance

  • Legal consultation

  • Corporate governance consultation

  • Talent matching

  • Software engineering consulting

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CORE MEMBERS & CONSULTANTS

Johnson Lin

With over a decade of involvement in the indie game dev community since early 2011, Johnson regularly hosts community events such as IGDShare and game jams. Johnson is one of the co-founders of Taipei Game Developers Forum (TGDF), and is currently an Executive Committee member of Global Game Jam.

Lucien Chen

Senior Game Designer at Blizzard Entertainment.

Previously contributing to renowned titles at companies like King, Electronic Arts, Sony PlayStation, and Storm8.

Tony Lee

Chief Advisor of GW Lab Program.

Tony is the co-founder and Game Director at Rayark Inc., and co-founder of G-EIGHT. Tony is a creative force who enjoys quirky collectibles, he brings years of experience and leadership to the table.

Brian Lee

Co-founder of SIGONO.

Brian has spent years crafting narrative-driven sci-fi adventures such as OPUS: The Day We Found Earth and OPUS: Rocket of Whispers, OPUS: Echo of Starsong, aiming to evoke emotional warmth through stories of survival and hope.

Scott Chen

Co-founder of SIGONO.

Scott has worked on multiple million-download games like Hyper Square and the OPUS series including OPUS: The Day We Found Earth and OPUS: Rocket of Whispers, OPUS: Echo of Starsong.

Thomas Fan

Thomas is a veteran in the gaming industry with over 15 years of experience, specializing in business development and talent cultivation. He has brought numerous teams to global events like GDC and Tokyo Game Show, and had co-founded TGDF. He is also a board member of the Taiwan Game Cooperative Development Association.

Henry Wang

Incubator's Mentor Coordinator of GW Lab Program.

Henry has played a pivotal role in creating acclaimed titles like Detention and Nine Sols.

Tosh Hsu

Executive Producer and 3D Art Director at SIGONO.
Formerly at studios such as Aiming Inc., Lager and X-LEGEND, he has contributed with his expertise to multiple game titles since 2008, including Finding Neverland Online, Logres, and OPUS: Echo of Starsong.

Qugoid Chen

Interactive Designer at SIGONO.

Qugoid specializes in UI/UX, English localization, and marketing support, contributing to titles like OPUS: The Day We Found Earth, OPUS: Rocket of Whispers, OPUS: Echo of Starsong and Alina of the Arena.

Feis Lee

Technical Director at SIGONO.

Feis holds a PhD in Computer Science from National Taiwan University and has extensive expertise in system architecture design, performance optimization, and software engineering education.

PP Wang

Co-producer of The Legend of Tianding.

PP is responsible for business development, project management, game design, and programming the project. He is a graduate from National Taiwan University of Science and Technology, he has also worked on indie games including Yukidama, PitaBoom, and Jumping Kim.

Vincent Yang

Mentor of GW Co-Production Program. Vincent has played a pivotal role in creating acclaimed titles like Detention and Nine Sols.

TEAMS

"MINDS BENEATH US" is an emotional sci-fi narrative game. Through the eyes of a humble individual, experience a mad world where humans are exploited as computing devices for AI. Listen to the concerns of those you meet and offer guidance. Together, face challenges and confront an uncertain destiny.

  • Steam
  • Facebook
  • X(Twitter)
  • Instagram
  • Discord

"RUBINITE" is a dark fantasy boss rush action game that utilizes the unique mechanic "Focus" to pinpoint enemies' weaknesses and execute thrust attacks. Follow Ruby, a princess who has escaped from the Scarlet Kingdom, embarking on a journey of revenge to reclaim her kingdom.

  • steam
  • facebook
  • twitter
  • instagram
  • discord

"BAKUDO" is a sci-fi, school-themed Boss Rush action game focused on an exhilarating ‘ball combat’ mechanic, letting players enjoy intense offense and defense against enemies. Set in the specialized ball-combat academy, 'Cheryu Academy' players assume the role of a transfer student who challenges the top talents on campus, engaging in a series of extraordinary battles.

  • facebook
  • twitter
  • instagram

More Teams Are Coming!

CONTACT US

If you are interested in the services provided by GameWorks,

please contact us via email.

We look forward to seeing you.

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